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  • PAX Prime '11: Final Thoughts

     

    We played a lot more games than we've written on at PAX Prime, but a lot of them just didn't show us enough to really warrant a whole article, so we decided to do a quick hit list here and get most of them out of the way, so strap in.  This will be quick enough, and then we'll never speak of it again. That's what she said.

    Jurassic Park (360, PS3, PC)

    A non-fun version of Dragon's Lair, essentially.  Telltale was leading a modern Reanaisance of adventure titles, so why they decided to make an extended quick time event out of a CG movie that's even more boring than the third Jurassic Park movie is beyond me.  And this is from someone who liked the SNES Jurassic Park game...

    HAWTwired Hype Level - 4/10

    X-Men Destiny (360, PS3)

    Champions of Norrath with mutants.  The demo didn't really excite, but since it was only the first few maps of the first few levels, there really wasn't enough to make an accurate judgement.  The Champions of Norrath assessment was the quickest point of reference I could come up with such limited exposure.  You beat up bad guys, you advance your skill tree, you min-max your abilities.  We'll have to wait till release to say any more about it.

    HAWTwired Hype Level - 6/10

    Spider-Man: Edge of Time (360, PS3)

    There was a lot happening in Edge of Time, and it was hard to keep track of it all.  Combat appeared to be deep, but since there was no primer on what the control scheme was, it was frustrating and lead to a string of hard-attack-light-attack combos while I played.  Like X-Men Destiny, the short demo didn't really showcase the game's selling mechanic (altering events in Spider-Man's timeline to affect Spider-Man 2099's timeline), so again, it will be hard to judge until release.

    HAWTwired Hype Level - 7/10

     

    SSX (360, PS3)

    I'm still addicted to SSX3--at one time or another I've owned it for Xbox, PS2, and Gamecube.  This ended up hampering me a bit on the new SSX, as the control scheme has been modeled more to the sticks than to the buttons (the demo rep compared it to Fight Night's punching mechanics), so it took me some getting used to, but yes, it is still SSX (and not that crappy SSX On Tour nonsense).  EA's "Mountain Man" program that generates courses based on real world mountain slopes works, and in a big way.  I'm looking forward to tackling the slopes and meticulously trying scoping out the best lines when this game drops in January.

    HAWTwired Hype Level - 8/10

    Forza 4 (360)

    There are two major problems with a Forza demo--first, if you're playing it right, the demo (a single race) shouldn't take longer than about two minutes.  Secondly, if you're properly focusing for a driving game, the details in the graphics and sound are the last thing you're concentrating on.  But in it's own way, that's a compliment--if I hadn't been consciously trying to examine the graphics and sounds of the game, I never would have noticed them, which means that they are, in effect, creating a world complete enough that it doesn't distract with things that don't belong, and "enough, but not too much" is a damn hard target to hit with any creative exercise, so hats off for that.  I was hoping John Q Public would have a chance to get their hands on the Kinect controls for the game, but the demo ran with gamepad only.

    HAWTwired Hype Level - 8/10

     

    Batman: Arkham City (360, PS3, PC)

    This was the same demo that WB Games brought to E3, so nothing here was exactly Earth-shattering.  The combat as Catwoman was fun, possibly more fun than playing as The Bat, and her voice acting didn't annoy me as much as it seems to some other people.  Granted, it's not a voice that people are going to associate with "strong, positive heroine figure", but realistically, with all the bad puns an innuendo Catwoman has delivered as a character over the years, I think she's probably a bit more sex kitten than progressive women's advocates want to admit. Outside of Catwoman, the demo didn't really show anything that you didn't see from Arkham Asylum, but even if left at that, is more Arkham Asylum a bad thing?

    HAWTwired Hype Level - 8/10

    Capcom Booth (360, PS3, 3DS, PC)

    We didn't play anything at the Capcom booth, and I want to tell you why.  I don't know if they were Capcom employees or PR representatives, but the folks working the booth kept turning people away from lining up for demos because they didn't want their lines to get over an hour long.  This is PAX.  People waited in line over an hour for Citizen Skywatch, and they didn't even know what the hell it was.  I waited two hours for Uncharted 3, and I don't even own a PS3.  Turning away people so your booth has a better aesthetic sends a message to your audience that your games are more important than they are.  Of course, so does re-releasing all your most popular games a year later, so I guess that just kinda tells us where Capcom sits these days.

    HAWTwired Hype Level - 2/10

     

  • More Marvel vs. Capcom 3 Reveals, Comic-Based This Time

     

    Yesterday at New York Comic-Con, Capcom announced that Arthur and Nathan Spencer were joining the MvC3 roster, and this morning they revealed a couple of characters more appropriate for a Comic-Con reveal, the Mutant Master of Magnetism, Magneto, and the Sizable Turd of a Weeble-Wobble, M.O.D.O.K.

    M.O.D.O.K.?  Really?  Not Doc Ock or Phoenix or Silver Surfer or freaking Shocker or someone?  *Sigh*  Okay.  Fine.  Check below for gameplay footage of them both, as well as the other four most recently announced characters: Arthur, Nathan Spencer, Spider-man, and Wesker.

  • Two More Marvel vs. Capcom 3 Characters Revealed at NYCC, Neither Are Comic Related

     

    Capcom announced two more characters for Marvel vs. Capcom 3 today at the New York Comic-Con.  Ironically for a Comic-Con reveal, neither of the announced characters play for Team Marvel.

    Arthur, of Ghouls 'n' Ghosts fame, joins the Team Capcom roster, as well as Nathan Spencer, better known to the world as the not-fun Bionic Commando.  Arthur looks to be a good classic speed character, and I love that his armor upgrades and deteriorates during the fight.  Nathan seems to be a power move character who uses his wife arm to close the gap on other characters.  Check the videos below for more.

     

  • PAX Prime '10 Hawt Graded: Marvel vs. Capcom 3 (360, PS3)

     

    If there’s two things my geeky little heart loves, it’s Capcom games and Marvel comics.  It would seem that the Marvel vs. Capcom series would be right up my alley.  Unfortunately, my ambition and my abilities are not in par with each other, resulting in my MvC skills being somewhere in-between “miserable” and “the equivalent of tossing marshmallows at a controller from across the room”.

    But sidling up to Marvel vs. Capcom 3, something amazing happened:  for the first time, I won an MvC match against a real human!  And who do I thank?  My editor for sending me to PAX?  My family for their undying support?  The Taphouse Grill for leaving me hung-over and numb to the world?

    Actually, I thank whoever it was on the development team that decided to remap the controls.  Gone are punch and kick buttons--the control scheme has been simplified to four attacks, one for each face button--Light Attack, Medium Attack, Heavy Attack, and Aerial Attack.  And God bless them for it.

    Combos flow freely, special moves come out of nowhere, and powerful game saving ultimate attacks are always a heartbeat away.  The action is quick and relentless, and the thrill of escaping from an opponent’s offense and mounting a comeback is some of the most exhilarating gameplay I’ve experienced in a long time.

    The graphics, as I’m sure many screenshots and videos have shown you by now, are beautiful and crisp.  When things get heated, the screen can get a bit crowded with special effects and partner characters coming in for assists, but the distractions are never unbearable, and if I understand the tournament crowd correctly, learning to focus past them are part of the game.

    All-in-all a good showing, and I’m excited to see the final product.  As a fighting game fan who tends to suck at fighting games, I’m looking forward to this evolution of an industry classic.

                                                                 Overall Demo Hawtness:

                                              

                                    8/10 - Marvel, Capcom, bright flashy lights.  How could you go wrong?

  • Make Your Own Mega Man in Mega Man Universe

     

    Holy crap!  Nick gets one right for once!

     Remember back around Comic-con, Capcom announced they were working on Mega Man Universe and released a trailer that looked like an 80's Saturday morning threw up all over the place?  My call, if you'll remember, was a customizable Mega Man experience in the Little Big Planet fashion.  I tried to get some confirmation of this idea at PAX, but was shut down--told that they were sitting on a lot of things for Tokyo Game Show.

     Well, mere minutes ago, the Capcom-unity blog revealed that yes, Virginia, Mega Man Universe WILL feature level and character creators.  No word on the depth of customization at this point, but it is teased that there may be non-Mega Man related pieces to play with for the stage editor, and we've already seen from the announcement trailer some characters from other Capcom franchises pop into the game (Ryu and Arthur fighting on top of a Bionic Commando machine are pretty good hints).

    Now... ME WANT RELEASE DATE!

  • Street Fighter vs. Tekken Screenshots (July 24, 2010)

    The first screenshots from the upcoming Street Fighter vs. Tekken.  All images copyright Capcom and Namco.

     

     

     

     

     

     

     

     

     

     

     

     

     


     

  • Street Fighter vs. Tekken Announced!

     

    Wow.  Just when the fighting game resurgence didn't look like it could get any crazier, Capcom and Namco dropped the bomb on us, outside on the streets at Comic-Con now less, that they're teaming up to make Street Fighter vs. Capcom for Xbox 360 and Playstation 3.

    The engine looks to be the same used for Street Fighter IV and the upcoming Marvel vs. Capcom 3, and Capcom is confirming early Tag Team play with assists and tag combos, so you can bet the tournament players are going to be all over this one.

    The roster is, as with any fighting game, hush-hush for now (presumably to trickle it out to keep media buzz high), but Ryu and Chun-Li have been confirmed for Street Fighter's side, with Kazuya Mishima and Nina Williams announced for Team Tekken.

    The teaser trailer (sorry, no gameplay footage) is below the jump, and you can find a gallery of released screenshots here.

     

  • Dead Rising 2: Case Zero Dated and Priced

     

    Capcom announced today the release date to the Dead Rising 2 prequel/demo, Case Zero.  Its hits August 31st, AND is an Xbox Live Arcade exclusive, something I don't think anyone was expecting.  Even more unexpected: it's hitting XBLA for 400 MS Points ($5 US).

     Case Zero is the gap filler between Dead Rising and Dead Rising 2, and has you playing as DR2's protagonist Chuck Greene is a quest to supply his daughter with Zombrex, the zombie plague inhibiting drug.  It sounds as though Chuck will play largely as he does in the upcoming full-retail, and many unlockables, including jump-starting your game at up to experience level 5, will carry over into the game proper.

      But if I can touch back on the price, yeah, 400 MS Points.  Let me put that in perspective.  Even if this game/demo is an hour long, that's an hour of all-new Dead Rising gameplay for five bones, which isn't a bad price.  You get less from some DLC expansions.  Plus, when you set it up against this week's XBLA child-dying-in-the-woods simulator, Limbo, which is $15, it's not a bad deal at all.

  • Capcom Announces Mega Man Universe

     

    Friday morning, Capcom lit up the inter-tubes by announcing Mega Man Universe, upcoming for Xbox Live Arcade and Playstation Network, but have thus far spoke little of what the game actually will be.

     The teaser trailer leaves even more questions to be answered (believe it or not, that's an official teaser), spotting appearances from 3 different Mega Mans (Mega Men?), two box art and one 8-bit, as well as Ryu from Street Fighter and Arthur from Ghosts and Goblins. An interview with Mega Man creator Keiji Inafune over at Gamespot discusses a heavy 80's inspiration, while at the same time attempting to push the series forward by relying on imagination and creativity.

    Personally, what that sounds like to my ears is an 8-bit styled, Mega Man-themed Little Big Planet-type game creator, which is about the most pants-wettening exciting thing they could throw at Mega Man fanboys.  In the Inafune interview, he's not even allowed to state whether this is a platformer or not yet, so if the game creation options begin to approach LBP proportions, color me a happy shade of blue bomber.

    No word on release date or such yet, but the Capcom-Unity Blog is discussing Mega Man Universe related swag for Comi-con this week, so maybe lucky attendees will get a little more preview into what's happening with this newest edition of a classic series.

     

  • Dead Rising 2 Gets Street Date

     

    Okay, some better-than-last-post info about Dead Rising 2.  Capcom finally announced the street date for North America is September 28, 2010.  Still no word on the download only Dead Rising 2: Case Zero, the DR1/DR2 tie-in game, but I think it's safe to assume late Summer, a 2-6 weeks before DR2 hits stores.

  • Zombrex Dead Rising Sun Movie to Release this Summer

    For those of you wound to the bit for more Dead Rising 2 info...this isn't it.  But instead, Capcom announced today the coming release of a live action Dead Rising movie, Zombrex Dead Rising Sun (Dead Rising, Rising Sun, get it?), put together by their R&D head Keiji Inafune.  That's right.  Mega Man/Resident Evil 2/Onimusha/Ducktales Keiji Inafune.

    From the Capcom press release:

    "Written and directed by Keiji Inafune, Capcom’s global head of research and development, Zombrex Dead Rising Sun follows two brothers as they try to escape the zombie outbreak that has hit Japan. Exploring the darker side of human nature and filmed entirely on location in Japan, Zombrex Dead Rising Sun, both pays homage to the zombie movies of the 1960s and ‘70s and provides links with the videogame world of Dead Rising® ."

     And if you watch the trailer...well, you can judge for yourself.  To me, it looks like "Generic Japanese Zombie Movie", though the wheelchair of doom you get a flash of looks kinda sweet, and is the only part that looks like the Dead Rising vein.

    The movie will be released episodically in eight bits sometime this summer, but the distribution method has been vaguely listed as "free", so right now it can only be assumed to hit PSN, XBLM, as well as Youtube and Capcom's website.

  • E3 '10 Hawt Graded: Marvel vs. Capcom 3

    What's Hawt: What Capcom does when they get the Marvel license again and backed by the proven success of Street Fighter IV. A mixture of comic book-style graphics with the characters you expect, tag matches, and the madness of the most memorable fighter on the Dreamcast all those years ago. Blasphemous talk towards Soul Calibur? Don't care...bring on your best 3 characters and we'll "talk" about it next year when MvC3 releases. Or...maybe not. Capcom seems to have refined the controls to be more skill-based than the button-mashing nature -- my personal preference -- of the titles that came before.

    What's Not So Hawt: A bit slower than you may recall from the MvC2 days but faster than SFIV. It's a Tatsunoko Vs. Capcom that will actually sell, if you will. Also, the rise in production costs due to graphical style (polygonal models vs. MvC2's sprites) will keep the character select count a bit lower than last time. Capcom estimates about 40 characters will be available when the game launches next Spring.

    Overall Demo Hawtness:

    9/10
    -- My Stock: Ryu, Wolverine, and Spider-Man. Bring It.
  • Mega Man Live Action Movie Launches This Week!

    Ever have a news story you’re afraid to write? The live-action Mega Man movie is set to drop on May 7th, over on Screw Attack, and it looks pretty awesome. Produced by Eddie Lebron, the fan-made, not-for profit film depicts the events of the first Mega Man game, and, I’m sorry to say, looks way better to me than the upcoming Jerry Bruckheimer Prince of Persia movie.

    I’m kind of hesitant to draw attention to the film, even though I’m excited about it. Definitely, I want people to check this out, but I fear if it gets too much attention it might go the way of the Zelda live-action movie Nintendo pulled the plug on last winter.

    Hopefully, Capcom plays it cooler than Nintendo did. After all, Capcom’s game movies have done considerably better than Nintendo’s game movies


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